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Topic:
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Introduction to XNA Game Studio and Xbox Live community games
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Speaker:
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Andy Dunn |
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Date:
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23-June-2009 |
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Location:
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Nexen Conference Center 801-7th Ave. S.W., Calgary, AB. (Plus 15 level)
Map
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Registration:
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5:00 pm - 5:30 pm |
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Presentation:
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5:30 pm |
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The Calgary .Net user Group would like to thank the following organizations: |
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Click here to register for this event (Note: You must be logged in)
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Microsofts independent game development platform can target Windows, Xbox and Zune all from C#. You can even sell your games on Xbox Live Community games. Find out how it all ties together and see how easy it is to write simple games.
I spent many years writing business and financial applications using VB3,4,5,6 and SQL Server before moving to the USA to write business web applications at Microsoft. A few years of ASP, HTML and JSCRIPT and I moved on to managing teams and doing architecture. The last time I had written any completed computer games was in Basic and 6809 assembly on my Dragon 32! My career path had not gone in that direction and I admit that was a little disappointing to me. So in 2002 I took a game development class at the University of Washington and discovered that while my math background helped no end, my lack of C++ was quite limiting in my ability to change careers. When I found out about Managed DirectX I started collecting information, and when I discovered there was little to none I put what I had on a website called http://www.thezbuffer.com in December 2004 and started down a very new direction. After 8 months updating the site which was eating more and more into my 'hobby' time I decided I needed to try to actually switch careers or at least have a bit of fun. I had enough money to quit my job for a year so in June 2005 I handed in my notice and now I work for myself on graphics and game related jobs. I created 2 of the XNA Game Studio starter kits - Space War and Marblets - and am currently working on several other XNA based products as well as trying to find the time to finish an XNA Community Game.
I've been an XNA/DirectX MVP since January 2006, spoken at several code camps and user groups, DevTeach 2007 and Tech*Ed 2008 and an INETA Speaker since January 2009.